
With time, since the premiere of the 2-hour-long The Portopia Serial Murder Case, more games were being released, that the cornerstones of were the aesthetics of a static background image and text-based narrative, but abandoning the puzzle part to fully embrace the story it’s telling. Text-based narrative, locations in a form of static background images, a set of choices in regard to moving from one place to another or interacting with the environment – and that’s it. The player’s objective was to solve the mystery of murder, and to do that, they talked to characters, investigated the crime scene and solved puzzles. The origins of visual novels go as far back as the year 1983, when (on computers NEC PC-6001) came out a text-based adventure game The Portopia Serial Murder Case. Visual novel crème de la crème comes from no other country than Japan itself – and that’s why we will focus on those.

And although the market changes constantly, The answer is simple: most of this genre’s games are the export goods of Why do I put such littleĭistinction between Japanese soundtracks and visual novel soundtracks?

Why do I put such little distinction between Japanese soundtracks and visual novel soundtracks?īut before we get to know the history of visual novels, and then peek inīetween the staves (lion’s share of which will come in the nextĪrticle), something should be clarified. Specifically the music from visual novels – a genre which, forgoing many well-known immersive mechanics, still manages to blur the line between the real and virtual world. How to understand the aesthetic without hierarchizing it or comparing it to the Western culture? How does one, through different experiences, observe and analyze it? This is the task we are going to focus on, because this series of articles is going to be about Japanese music itself.

For a foreigner, Japanese video game music is a difficult subject.
